#define BWIN_OPH

#ifndef WIN_OPH
#include <sdk\win>
#endif

/* Constants for bwin */

#define IN_BWIN_CORNER_4 PR_BWIN_CORNER_4
#define IN_BWIN_SHADOW_1 PR_BWIN_SHADOW_1
#define IN_BWIN_SHADOW_2 PR_BWIN_SHADOW_2
#define IN_BWIN_CUSHION PR_BWIN_CUSHION
#define IN_BWIN_OPEN PR_BWIN_OPEN
#define BWIN_CUSHION_X 1
#define BWIN_CUSHION_Y 1
#define BWIN_SHADOW_1_HEIGHT 1
#define BWIN_SHADOW_1_WIDTH 1
#define BWIN_SHADOW_2_HEIGHT 2
#define BWIN_SHADOW_2_WIDTH 2

/* Property of bwin */

STRUCT PR_BWIN
	root#(SIZEOF(PRS_ROOT))
	win#(SIZEOF(PRS_WIN))
ENDS
